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ML Video Codec (MLVC): Research to Product#

@Scale: Product 2026 digest Program Adjacent pick 28 October 2026

Nabakumar Khongbantabam (Microsoft)

  • Why: A rare research-to-product report for learned video compression in a mainstream product (Teams). The tradeoff map — latency, compute cost, hardware acceleration, compatibility, quality measurement — is the same one anyone faces shipping ML into an existing heterogeneous client fleet.
  • What: The product and engineering considerations behind developing and scaling ML Video Codec (MLVC) in Microsoft Teams, and what it takes to turn a promising compression model into durable product impact. (from abstract only)
  • How: Not detailed in the abstract; the framing centers on navigating tradeoffs between quality gains and the operational costs of ML codecs across diverse devices and network conditions.
  • Where applicable: Microsoft Teams production environment; heavily dependent on device heterogeneity, hardware availability for inference, and codec compatibility constraints. Not an infrastructure talk — the transferable value is the decision framework, not the codec itself.